Despite my total failure at logistics, the game went really well. I though some of the time I had scheduled for 7:30, when I in fact scheduled for 7:00, so we wound up even later than I though we were. Then when we got there, I realized I had everything except the character sheets. Which are, you know, the most important part. So Amber had to drive back to our house to get them, then return.
But that meant that I had half and hour or so to explain to everyone the situation, spell out what each room meant in game, point out the props, etc. And each player had the chance to see what everyone else’s name badges (which we had) and get a little idea of the other character (and a bit about themselves, too).
The Davis family costume trunk served very well for this game. The Bank Robbery game in January had little costuming involved, but everyone had at least a bit to make them look superheroic. Seaman wore a cape, which I thought got the right useless superhero vibe: how do you swim underwater while wearing a cape? Warning Sean ahead of time that he was playing a Viking meant he had some Nero gear, including a vest of chainmail, so his costume was awesome. Hopefully Amber will post some pictures of the game soon so other people can see how it all looked.
Once we got character sheets, everything got going smoothly. The really basic conflict system seemed to work very well, and it seemed to encourage the behavior I wanted to encourage. Actually, it’s surprising how many of my plans actually went as planned, like Copycat not having any powers but always avoiding having to show off his powers (which then put some suspicion on him as the game went on).
Lots of spontaneously entertaining things happened in game. Bjorn Yesterday wound up worshipping Detachable Head as a god, because he saw the Head detach and was confused and terrified. Powerbroker initially tried to explain this as a demon, then magic, but both those encouraged Bjorn to attack, so eventually the only excuse he’d accept was the Head was a god and that was a miracle. Bjorn then followed the Head around and gave him presents and things.
Copycat at one point was cornered by Powerbroker, who wanted to see Copycat’s (nonexistent) ability to duplicate superpowers in action. This was to prove Copycat wasn’t the villainous Brainjack. Using her ability to speak any language, she said something in Swedish about Ikea, so Copycat seized on the only word he recognized and said (in English) “I love Ikea!”. Powerbroker, revising the experiment, tried to have Nestor talk to Copycat in Swedish, but Copycat distracted Nestor by asking or an autograph and asking about stories from back in Nestor’s heyday. By the time the story was done, Nestor’s senile brain had forgotten about the Swedish conversation.
At one point, Nestor determined that maybe Seaman’s true power would only show up under great duress, so he encouraged Seaman to endanger himself or stop drinking water constantly. Seaman didn’t like this plan (what if Nestor was wrong and it just killed him?). So we never got to test it, but I would have gone along with it, because I though it was funny.
There was a lot of good stuff going on in the LARP. I had a lot of fun watching it, and I think everyone else did, too. I think it was more successful than the Bank Robbery larp, overall. Let’s hope next month will be even better than this one. Most of the LARP documents are online, though I'm trying to write up a document about "How to run this game" that might make more stuff clear.
Monday, March 2, 2009
February LARP report
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