* Giving someone a lethal weapon and a revenge goal that doesn't include their character living means the LARP will be very short.
* Playing a hostage is not as much fun as playing a dynamic character.
* The plot was too focused on one primary group of PCs: the Kirkwood / Thursday pairing. They tied in to way too much of the game. Other characters were more on the periphery. Future games need to be more balanced out: if one character's info sheet is two pages long and another's is half a page, there needs to be some balancing going on. Maybe the game would have worked better if the embezzler weren't the bank manager? If the revenge were for something else? If the teller and her ex-con ex-husband really were robbing the place too?
All these points seem obvious in hindsight, but it's hard to keep this stuff in mind when writing scenarios. Maybe future months can benefit from earlier mistakes. Especially if I formalize them some.
In other news, the February LARP will be a comedic superhero game, like unto The Tick or The Mystery Men. The other strong contender for February (a science fiction mystery) will be moved to march or beyond.
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