Monday, April 27, 2009

April LARP: worked out pretty well

Didn't work out perfectly by any means, but most of the players enjoyed themselves a lot, reportedly.

As is the standard operating procedure here, all LARP relevant documents are up online for you to view and/or use for your own purposes.

Since this game was less GM intensive than the previous one, I will try to write up GMing notes so you could run it on your own, if you wanted.


There was a pretty good quantity of awesome in the game, as the hacked together mechanics for the game worked as they were supposed to and the characters interacted with each other. In particular, the poker mechanics meshed nicely into the rest of the game and subtly drew away the PC's ability to accomplish anything without killing someone. There were one or two mistakes on the character sheets, since plots had to be swapped around at the last minute. When two players cancel at the last minute, you have to scramble to adjust how the PCs fit together. But apparently I missed updating a few or the characters who were affected.

One or two players seemed somewhat dissatisfied with parts of the game. I'll see what we can do to rectify things in future months. Speaking of which, I should figure out what next month will be. At this point it's still almost entirely an unknown to me. I'd like something with less PC versus PC conflict, but still have to work out how to do that without increasing the GM workload.

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